Friday, 7 March 2008
Monday, 25 February 2008
Modelling Continued
A pic of all the wheels with axles attached.

A start on the modelling of the back section of the crane. This being the part where the crane arm is attached to the main body.

The crane arm so far as it is not fully completed yet. I am just modelling the rough outline of the shape to start with.

A picture of the crane so far without the crane arm. Once again this is only a low poly pic with the small details still to be added.

Monday, 18 February 2008
The Model
Starting with the drivers' cabin I have begun modelling half of it. The reason for only doing half of the model is because it can just be mirrored across to give a symmetrical model.

After the drivers' cabin was completed (minus the small details) i went on to model the simple task of the main body of the crane. Once again only doing half of it, but when it is time to mirror the main body i will have to tweak some parts of it as it is not entirely symmetrical.

This is a completed model of one of the wheels that will be on the crane. It can easily be duplicated to give the total number of wheels needed. As you can see the wheel is not completely round. This is because I have to keep the model low poly until its time for the final render. If its' low poly it's easier to animate as it takes less processing power from the computer.

Tuesday, 12 February 2008
Snap Happy














Friday, 1 February 2008
These are some short tests that the 3D artists created durng the making of the 3rd film to find a realistic way for flipping the crane over. I have no idea what all the little points are on the model are or do but I am sure as I continue this project I will hopefully learn what they are for.
Evolution




Brief
Re-Creating the Scene:
New and up-coming director ‘Steven Artois’ is in town filming his new film ‘Hitlist’, an action packed adventure which is set to be one of the all time greatest blockbusters ever. He has a full team of staff working hard apart from he doesn’t have a digital special effects artist, which is beginning to bring the final production of the film to a halt. The film is on a very tight budget so instead of going to
He has asked for you to re-create an action scene from a film that has special effects. The time scale of the scene should be from 15 seconds to 1 minute and no longer depending on the production quality. The choice of scene is up to you whether it be from a
· Basic paperwork will be needed to show how you work towards completing final outcome, i.e. a basic method of how you achieved the final outcome. Storyboards and concept drawings which will show how you have seen past the camera view shown on the film and imagined what the whole scene would of looked like during filming it.
· The re-creation of the chosen scene should be created in one of the major 3D packages, i.e. Maya, Lightwave, or Max. Everything that will be seen from the camera view in the scene should be fully modelled and textured. Decent texturing is very important due to the video output quality of films. There is no polygon limit on the modelling of the scene.
· If possible keep character animation to a minimum as it’s the special effects that are important in this brief.
· Particle animation included in the 3D package should be used to create the special effects to a high standard, and also the animation of objects in the scene.
· The finished scene should be: Size 4:3 720 x 576 PAL 25 Frames per Second, and the file format must be MPG 2.
· The finished scene must be burn to disc but also including the original film chosen film scene which will allow for comparison.
Mr